Oh sweet merciful chicken, was that ever a cluster boink!
I'm not going to say that it wasn't artistic, because it was really amazing from an artistic point of view. I even see what they were trying to do, ultimately, which was bring all these random side stories Crapcom had going around, with those Bertha and Beltway people, as welll as the regular Jill story and make them into one coherent version. Quite frankly, it's the best Resident Evil movie I'll ever see, that's for damn sure. But, oh man... They mushed together the original PS1 game with the PS3 version that was the side story version and it's just weird!
So weird that I couldn't get through it all. I don't understand how you're going to mush together two obviously graphically different games and make it into what they made it into.
If you want to check it out, feel free to check it out, but it's really weird and I couldn't get through it:
And as a quick thing, Katsucon is this weekend and I wish I could have gone. Jose is up in D.C. and didn't think to have me come with him, so I'm here bored off my butt, while everyone that I know is off at Katsucon. I really need to head to a con up north. I need to see if my problem isn't so much me outgrowing conventions as a whole, but me not being adjusted to attending cons here in Florida. Someday I'll be able to go back to something up north, but for the time being I'll just have to guess.